In-line explainer modules

Designing for Trust at the New York Times

Role

Role

Role

Product Designer

Product Designer

Product Designer

Feature Type

Feature Type

Feature Type

0 to 1

0 to 1

0 to 1

Skills

Skills

Skills

Visual and Interaction Design

Visual and Interaction Design

Visual and Interaction Design

Status

Status

Status

Shipped, Jul 2022

Shipped, Jul 2022

Shipped, Jul 2022

Duration

Duration

Duration

3-4 weeks

3-4 weeks

3-4 weeks

Team

Team

Team

Senior Product Designer, developers, and me

Senior Product Designer, developers, and me

Senior Product Designer, developers, and me

BACKGROUND

The What, Why and How

Before we begin, I’d like to share some information about the Trust team that’s important for this project.

PROBLEM

How might we bring transparency and context to NYT articles in order to reinforce readers’ trust?

FINAL SOLUTION

In-line explainer modules

Inline-explainers are bite-sized modules placed contextually within NYT articles revealing the processes and policies that back NYT’s journalism. For instance, if an article contains any form of vulgarity, then sharing with the readers why we published it, brings transparency to the journalism and thereby reinforces trust.

PROCESS

But, how did we arrive at the solution?

The following diagram encapsulates the answer wherein I’ve marked my contribution to the project.

CONCEPT AND USER FEEDBACK

Understanding previous stages

As I had joined the project mid-way, I asked my manager about what all had already been done and I learnt that the team had covered the primary concept and had conducted a user feedback session on the preliminary prototype. In the diagrams below, I’ve summarized the two.

Concept
Concept
Concept
User Feedback
User Feedback
User Feedback

DESIGN ITERATION PHASE 1

After having learnt about the concept and user feedback, my manager asked me to explore the prototypes for the module. So, next I focussed on:

How might I surface the module to a reader in an article?

To begin with, I started thinking about the problem through the lens of visual design.

Visual Design
Visual Design
Visual Design

I also started to think about how would a reader be interacting with this module in an article.

Interaction Design
Interaction Design
Interaction Design

An inline button which shows up the module in a bottom sheet when clicked.

An inline button which shows up the module in a bottom sheet when clicked.

Highlighted text, button and a bottom sheet

Highlighted text, button and a bottom sheet

Bottom bar that pulls up the modules in a carousel format.

Bottom bar that pulls up the modules in a carousel format.

DESIGN REVIEW PHASE -1

“Align the designs with the design patterns used in NYT articles.”

I presented my design ideas to my manager and realized that while the icon and heading were great to add to the module, my designs were a bit foreign to be introduced and needed more alignment with the design patterns used at NYT.

So I did a Pattern Audit to study how ancillary information is surfaced within NYT articles.

Pattern Audit
Pattern Audit
Pattern Audit

DESIGN ITERATION - PHASE 2

Adhering to NYT’s design patterns

In the following iterations, I tried to bring my designs close to NYT’s design patterns.

While the above iterations were static, I also explored two other design patterns — carousel and accordions.

Carousel

I chose to use accordion even when it didn’t show up in the pattern audit because the type of information that the module carries is a very ‘FAQ’ type of information and users on the internet are familiar with reading FAQs through accordions.

I chose to use accordion even when it didn’t show up in the pattern audit because the type of information that the module carries is a very ‘FAQ’ type of information and users on the internet are familiar with reading FAQs through accordions.

DESIGN REVIEW PHASE 2

Stakeholder Feedback

On presenting the above iterations to the stakeholders, I received the following feedback:





DESIGN ITERATION PHASE 3

Incorporating Feedback

LAUNCHED DESIGN

Final Design

POST LAUNCH DESIGN ADDITION

Feedback Mechanism

After the launch, a feedback mechanism was to be added. I explored two possibilities with variations in color and size:

  • Thumbs up/down icons

  • Yes/No button



After many discussions with designers from the design system team, this is the one that got approved. We chose the Yes/No buttons over thumb up/down arrow for two reasons:

  • Thumbs up/down have a like/dislike connotation which is not what we intend to ask

  • Reading and clicking on Yes/No button is more intentional.

Considering Accessibility
Considering Accessibility
Considering Accessibility

As per WCAG guideline 1.4.1 on ‘Use of color’, color should not be the only medium for indicating an action. Hence, we considered the following possibilities:

LEARNINGS FROM DESIGN HANDOFF

Collaborating with engineers

I created detailed handoffs on Figma for both inline modules and the repository. I had the following learnings:

  • It’s always safe to over-communicate than under-communicate in design handoffs.

  • It’s required to communicate in the engineers’ language during VQA’s.



If I were to run user-testing...

I didn’t get to do user-testing for the finalized prototype for the launch, but if I were to, I would ask the following questions:

Thank you for reading. :)
Thank you for reading. :)
Let's connect

A good chat is nothing short of serendipity.

Let's connect

A good chat is nothing short of serendipity.